Blender for Game Artists. Game Art Design
Daily schedule
Each day represents two session, a morning session and afternoon session.
day 1
Introduction
Personal presentations
Introduction to Blender
Game targeting
Designing the game story and goals
day 2
Concept design of game elements
General tips and tricks for game art
Basic modeling/texturing
day 3
Designing level gameplay
Managing game assets
Blender Game Engine and explanation of examples
day 4
Advanced texturing
Rigging and animation
day 5
Adjusting game logic and scripting
Adding NPC (non-player character) behavior/logic
Detailed modelling
day 6
Proof-playing levels
Project finalization and discussion