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Blender for Game Artists

Blender for Game Artists. Game Art Design

Daily schedule
Each day represents two session, a morning session and afternoon session.

day 1

Introduction
Personal presentations
Introduction to Blender
Game targeting
Designing the game story and goals

day 2

Concept design of game elements
General tips and tricks for game art
Basic modeling/texturing

day 3

Designing level gameplay
Managing game assets
Blender Game Engine and explanation of examples

day 4

Advanced texturing
Rigging and animation

day 5

Adjusting game logic and scripting
Adding NPC (non-player character) behavior/logic
Detailed modelling

day 6

Proof-playing levels
Project finalization and discussion