Site Network:

programme 2009

Programme for 2009 TOSMI

Producing Media for the Web. Open Source Software & Web 2.0
10th to 16th August 2009, Sofia, Bulgaria

During this course, focusing mainly on Content Management Systems, trainees will learn the benefits of using open source software to deliver media content on the web. Trainees will work in teams to produce their own media rich sites as a means to learning powerful content management software and web 2.0 site design. Approaches to audio and video streaming will also be introduced. This course is ideal for individuals looking to develop their own live and rich in audio visual content site.
See this course's daily schedule ->

General Blender Techniques. Tips and Tricks
17th August to 22nd August, 2009, Sofia, Bulgaria

During this course, trainees will develop, edit, model and produce their own short 3d film. Starting with writing the script and developing their characters they will animate them and bring them to life in just one week of lessons. Even though TOSMI is designed as a training program for professionals, an applicant does not have to be familiar with 3d studio max or maya, but should possess basic artistic skills and familiarity with media software.
See this course's daily schedule ->

Blender for Game Artists. Game Art Design
24th August to 30th August 2009, Sofia, Bulgaria

In the words of Clifford Bleszinski, Design Director of Epic Games:

"Level Editors will become closer to high end modeling packages such as Lightwave or 3dstudio max, as real time scenes are approaching pre-rendered ones. ... Chances are, in-game editing tools will be at a similar level of complexity in the future.

There are basic 3d editing concepts that these programs are built upon that everyone should know, a designer should understand how to manipulate low polygon geometry as well as high polygon geometry."

That's exactly where Blender fits perfectly. Regardless of the game engine in use, Blender is highly customizable and adaptable to particular project needs. In "Blender for game artists, game art design" trainees will learn how to make artistic game design for games from sketch, game modding and machinima, how to make concept design, low-poly character & level design and reuse the existing game logic of YoFrankie! open source game. This course will use Blender as a multifunctional authoring tool for new game creation.

The ideal applicant should have some experience with 3D software. Art background and good drawing skills will be considered an advantage.
See this course's daily schedule ->

You can also check our archive for the 2008 TOSMI program.

Share on Facebook