program
TOSMI 2010 involves two separate courses:
- General Blender Techniques. Tips and Tricks, Sofia, Bulgaria – August, 16-21;
- Advanced Blender. Character Setup, Rigging and Advanced Character Animation, Sofia, Bulgaria – August, 23-28;
____________
General Blender Techniques. Tips and Tricks
During this course, trainees will develop, edit, model and produce their own short 3D film. Starting with writing the script and developing their characters, they will animate them and bring them to life in just one week of lessons. Even though TOSMI is designed as a training program for professionals, an applicant does not have to be familiar with 3D modeling tools, but should possess good artistic skills and familiarity with media software.
Each day represents two session, a morning session and afternoon session.
August 16th
Introduction to open source software.
Choosing Hardware.
Introduction to Subversion and Trac (content and pipeline management system).
Introduction to Blender.
August 17th
Modeling I (simple and advanced mesh modeling).
Modeling II (Curves, Nurbs, and Modifiers).
August 18th
Animation I (introduction to animation and modifiers).
Character Animation (Character designing, Rigging, Animating).
August 19th
Materials and Lights (Introduction to Materials and Lights).
Lighting and Rendering (Rendering Strategies and lighting tactics).
Special Effects (Particles, Simulation).
August 20th
Rendering and Compositing (Introduction to compositing).
Compositing (3d content and live content compositing).
Sound editing.
Sequencer video editing.
August 21st
Final session – the Trainees will finish their small movie production.
____________
Advanced Blender. Character Setup, Rigging and Advanced Character Animation
During this course, trainees will make a professional portfolio or demo reel. In order to do so, the trainees will learn advanced CG techniques in Blender and collaborate to make one shot together that will be of a high enough quality to use in their demo reels. In doing this, the trainees will learn rigging and rig retargeting, compositing, multilayer and multipass rendering of a scene and character setup, interactions and advanced animation. Since this is an advanced course the basics of lighting, rendering, shading in one layer and modeling won’t be covered, assuming that the trainees have learnt all that.
Each day represents two session, a morning session and afternoon session.
August 23rd
Introduction to Blender history, capabilities and future.
Showing of successful artist portfolios.
Introduction to pipeline and structure (svn and file linking).
Introduce passes, renderlayers and very basic compositor; guided selection of the projects.
August 24th
Introduction of multipass and multilayer rendering.
Beginning tips on project.
Work on projects.
August 25th
Character animation workflow in Blender.
Animation of interactions.
Work on project.
August 26th
Rigging in Blender.
Usage of Light.
Work on project.
August 27th
Advanced use of renderlayers.
Advanced character animations.
Special nodes.
Work on project.
August 28th
Rig retargeting.
Selected advanced Blender strategies.
Finalizing project.
____________
Application form
____________